Directory » SUSAN PEDERSEN
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 spedersen@tamu.edu
 643 EDCT
 458-1128
SUSAN PEDERSEN
Associate Professor
Curriculum Vitae
Susan Pedersen is an associate professor of Learning Design and Technology in the Department of Educational Psychology. She completed her doctorate in Curriculum and Instruction at the University of Texas at Austin. She teaches graduate level classes in the design of technology-based learning resources, including e-learning applications and educational games. Her research focuses on the use of technology to enhance learner engagement and learning outcomes in K-16 environments.

Education
Ph.D., Curriculum & Instruction/Instructional Technology, University of Texas at Austin (2000)
M.Ed., Teaching, Curriculum and Learning Environments, Harvard University (1991)
B.A., American Studies, Tulane University (1981)
COURSES TAUGHT
EDTC602. Educational Technology Field Theory
2009A,2008C,2008A,2007C,2007A
EDTC602.
2005A,2004C
EDTC602. EDUC TECH FIELD THEORY
2015C,2014C
EDTC602. EDU TECH FIELD THEORY AND PROF
2020C,2019C,2018C,2018A,2017A
EDTC621. Graphic Communication And Interface Design
2006C
EDTC621. GRAPHIC COMM & INTERFACE DSN
2020B,2019A,2017C,2015C
EDTC631. Instructional Tv
2008C,2007C,2006C,2004C
EDTC641. EDUC GAME DESIGN
2019C,2018C,2017C,2016B
EDTC651.
2005A
EDTC651. TUTORIALS AND SIMULATION
2015A,2012A
EDTC651. ELEARNING DESIGN AND DEV
2020A,2019A,2018A,2017A
EDTC651. Computer Assist Instruct
2009A,2008A,2007A,2006A
EDTC654. INSTRUCT DESIGN TECH
2012A
EDTC655. Instructional Design II
2008C
EDTC684.
2005B,2005A
EDTC684. Professional Intrnshp-inabsentia
2004C
EDTC684. Professional Internship
2009A,2008A,2007C,2007A,2006B
EDTC684. PROF INTERNSHIP
2017C,2015B,2013C,2013A,2012C
EDTC685.
2005B,2004B
EDTC685. DIRECTED STUDIES
2015B,2014B,2013B,2012C
EDTC685. Directed Studies
2009B,2006A,2005C,2004C
EDTC689. SPECIAL TOPICS IN
2016C,2013C
EPSY621.
2006C
EPSY684. Profess Internship
2009A,2006C,2006B
EPSY685. Directed Studies
2009B,2008B,2007B,2005C
FORMER DOCTORAL STUDENTS
Mehmet Oren, Ph.D. (Summer 2020)
David Sean Sweeney (Summer 2018)
Shemesha Shenay Thomas (Spring 2016)
Martha Green (Spring 2011)
Robbie Fitzpatrick (Summer 2010)
Hui-Ling Wu (Spring 2010)
Kathryn Seifert (Summer 2008)
Hye Jeong Kim (Spring 2008)
Saniye Bulu (Spring 2008)
Abdurrahman Arslanyilmaz (Summer 2007)
Yakut Gazi (Spring 2007)
Chun-Ying Chen (Fall 2003)
SELECTED PUBLICATIONS
Books and Monographs
Gazi, Y. & Pedersen, S. (2008). Discourse indicators of culture in online courses: Designing learning environments for global success. Germany: VGM Verlag Publishing.
Journal Articles
Oren, M., Pedersen, S., & Butler-Purry, K. (2021). Teaching digital circuit design with a 3D video game: The impact of using in-game tools on students’ performance. IEEE Transactions on Education. doi: 10.1109/TE.2020.3000955 [published with student]
Pedersen, S., Butler-Purry, K., & Oren, M. (2020) Planet K: The application of game and instructional design practices in the formative evaluation of an educational game prototype. Computer Game Development and Education: An International Journal 1(2), 1 - 14. [published with student]
Pedersen, S., Oren, M. & Butler-Purry, K. (2020). A comparison of video and text-with-images-based instructional guidance in an educational video game. Journal of Interactive Learning Research, 31(2), 155 - 172. [published with student]
*Pedersen, S. & Irby, T. (2014). The VELscience project: Middle schoolers[48]19 engagement in student-directed inquiry within a virtual environment for learning. Computers & Education, 71, 33- 42
Bulu, S. T. & Pedersen, S. (2012). Supporting problem-solving performance in a hypermedia learning environment: The role of students' prior knowledge and metacognitive skills. Computers in Human Behavior (28), 1162-1169
*Chen, C. Y., Pedersen, S. (2012). Learners' internal management of cognitive processing in online learning. Innovations in Education and Teaching International, 49(4), 363-373
Chen, C. Y., Pedersen, S. & Murphy, K. (2012). The influence of perceived information overload on student participation and knowledge construction in computer-mediated communication. Instructional Science, online first
Kim, H., Miller, H. R., Herbert, B., Pedersen, S., & Loving, C. (2012). Using a wiki in a scientist-teacher professional learning community: Impact on teacher perception changes. Journal of Science Education and Technology, 21(4), 440-452
Kim, H., Pedersen, S. & Baldwin, M. (2012). Improving user satisfaction via a case-enhanced e-learning environment. Education + Training 54(2/3), 204 [8211] 218
Kim, H., Miller, H. R., Herbert, B., Pedersen, S., & Loving, C.C. (2011). Using a wiki in a scientist-teacher professional learning community: Impact on teacher perception changes. Journal of Science Education and Technology
Kim, H., & Pedersen, S. (2011). Advancing young adolescents' hypothesis-development performance in a computer-supported and problem-based learning environment. Computers & Education, 57(2), 1780 - 1789
*Wu, H. L. & Pedersen, S. (2011). Integrating computer- and teacher-based scaffolds in science inquiry. Computers & Education, 57(4), 2352-2363
Arslanyilmaz, A. & Pedersen, S. (2010) Enhancing negotiation of meaning through authentic subtitled videos. Turkish Online Journal of Educational Technology (TOJET), 9(2), 64-77
*Arslanyilmaz, A. & Pedersen, S. (2010). Improving language production through similar subtitled task videos in an online TBLL environment. Language Teaching Research, 14(4)
Bulu, S. T. & Pedersen, S. (2010). Scaffolding middle school students' content knowledge and ill-structured problem solving in a problem-based hypermedia learning environment. Educational Technology Research and Development 58(5), 507 -- 530
*Chen, C. Y., Pedersen, S. & Murphy, K. (2010). Perceived information overload in asynchronous computer-mediated communication. Educational Technology and Society.
*Kim, H., & Pedersen, S. (2010). Young adolescents' metacognition and domain knowledge as predictors of hypothesis-development performance in a computer-supported context. Educational Psychology, 30(5), 565 - 582
Pedersen, S., Arslanyilmaz, A., & Williams, D. (2007). Teachers'' assessmet-related local adaptations of a problem-based learning environment. Educational Technology Research and Development.
Samsonov, P., Pedersen, S., & Hill, C. (2006). Using problem-based learning software with at-risk students: A case study. Computers in the Schools, 23(1), 111-124.
Knight, S. L., Pedersen, S. & Peters, W. (2004). Connecting the university with a professional development school: Pre-service teachers' attitudes toward the use of compressed video. Journal of Technology and Teacher Education, 12(1), 139-154.
Pedersen, S. & Williams, D. (2004). A comparison of assessment practices and their effects on learning and motivation in a student-centered learning environment. Journal of Educational Multimedia and Hypermedia, 13(3), 283-306.
Pedersen, S. (2003). Effect sizes and "what if" analyses as supplements to statistical significance tests. Journal of Early Intervention, 25(4), 310-319.
Pedersen, S. (2003). Motivational orientation in a problem-based learning environment. Journal of Interactive Learning Research, 14(1), 51-77.
Pedersen, S. & Liu, M. (2003). Teachers' beliefs about issues in the implementation of a student-centered learning environment. Educational Technology Research and Development. 51(2), 57-76.
Liu, M, Williams, D., & Pedersen, S. (2002). Alien Rescue: A problem-based hypermedia learning environment for middle school science. Journal of Educational Technology Systems, 30(3), 255-270.
Pedersen, S., & Liu, M. (2002). The effects of modeling expert cognitive strategies during problem-based learning. Journal of Educational Computing Research, 26(4), 353-380.
Pedersen, S., & Liu, M. (2002). The transfer of problem-solving skills from a problem-based learning environment: The effect of modeling an expert's cognitive processes. Journal of Research on Technology in Education, 35(2), 303-320.
Pedersen, S., Liu, M., & Williams, D., (2002). Alien Rescue: Designing for student-centered learning. Educational Technology, 42(5), 11-14.
Liu, Min, Jones, Colleen, & Pedersen [Hemstreet], Susan (1998). Interactive multimedia design and production processes. Journal of Research on Computing in Education, 30(3), 254-280.
Liu, M. & Pedersen, S. (1998). The effect of being hypermedia designers on elementary school students' motivation and learning of design knowledge. Journal of Interactive Learning Research, 9(2), 155-182.
Williams, D., Pedersen, S., & Liu, M. (1998). An evaluation of the use of problem-based learning software by middle school students. Journal of Universal Computer Science, 4(4), http://www.iicm.edu/jucs_4_4/an_evaluation_of_the.
Other Publications and Presentations
Joshi, S. & Pedersen, S. (2016). There[48]19s an app for that: Simulations for energized learning. Teacher, 10(4), 14-16
RESEARCH PROJECTS
BIMcraft: BIM-Game Integration to Enhance Undergraduate Students'Building Information Modeling (BIM) Learning in STEM Disciplines
Co-PI. National Science Foundation (Federal)
2020-01-01 — 2021-12-31
IUSE-EHR: Engaging ECE and ESET Undergraduates in Digital Systems with Video Game based Cyberlearning (ENGAGE-DS)
Co-PI. National Science Foundation (Federal)
2019-07-01 — 2023-01-02
Strategies: Automation Moves You [8211] Automated System Integration Experiences for Career and Technical Education Students
Co-PI. National Science Foundation (Federal)
2018-09-01 — 2021-08-31
PESCA: Building a bio-behavioral lab for research and education in human development and learning
Co-PI (). TAMU Office of the Vice President for Research - PESCA (State)
2015-05-01 — 2016-04-30
An Adaptive Platform for K-3 STEM Educational and Social Emotional Gaming Strategies
PI. Total Immersion Software, Inc. (Private)
2011-09-27 — 2013-04-30
Transforming Undergraduate Learning in Digital Systems in Texas (TX DS)
Co-PI. National Science Foundation (Federal)
2011-08-01 — 2019-08-31
An Adaptive Platform for K-3 STEM Educational and Social Emotional Gaming Strategies
Co-I. Total Immersion Software, Inc. (Private)
2011-06-15 — 2014-02-14
CCLI: Enhancing Learning in Digital Systems Using Video Games
Co-PI. National Science Foundation (Federal)
2009-01-01 — 2011-12-31
CCLI: Enhancing Learning in Digital Systems Courses with Video Games
Co-PI. National Science Foundation (Federal)
2007-04-01 — 2010-12-31
Science Education Partnership to Improve Representation, Argumentation and Learning (SPIRAL)
Co-PI (). National Science Foundation (Federal)
2007-01-01 — 2012-12-31
Engaging Middle School Students in Student Directed Inquiry through Virtual Environments for Learning
PI. National Science Foundation (Federal)
2006-09-01 — 2011-08-31
Track 1, GK 12: Building Understanding Through Research Partnerships and IT
Co-PI (). National Science Foundation (Federal)
2006-02-01 — 2009-01-31
CCLI
Co-PI. National Science Foundation (Federal)
2006-01-01 — 2007-12-31
NIRT: Diffusing Levitated Nanoparticles as Direct Probes of Single, Ensemble, and Combinatorial Protein Interactions
Co-PI. National Science Foundation (Federal)
2005-06-01 — 2009-05-31
Career: A Model for the Collaboration of Scientists, Educators, and Instructional Designers for the Research-Based Design of Virtual Environments to Support Student Inquiry
PI. National Science Foundation (Federal)
2005-02-01 — 2010-01-31
Consortium for Higher Education Exchange in Instructional and Information Technologies
PI. San Diego State University (State)
2002-10-01 — 2005-09-30
PASS-PORT: An Electronic Professional Accountability System for Teacher Education
PI. University of Louisiana at Lafayette (State)
2001-01-20 — 2002-06-30
AWARDS
Adobe Design Achievement Award. Rigglefish won 1st place in Interactive Meida in Education Category. (2011)
EDITORSHIPS
Consulting Editor. Educational Technology Research and Development (2001)
LEADERSHIP POSITIONS
Chair, CEHD Faculty Advisory Committee (2017)
Ed Tech. Clinical Assistant Professor Search Comtt. Chair. (2013)
Post Tenure Review Committee for EPSY (2015)