Directory » SUSAN PEDERSEN
Ph.D., Curriculum & Instruction/Instructional Technology, University of Texas at Austin (2000)
M.Ed., Teaching, Curriculum and Learning Environments, Harvard University (1991)
B.A., American Studies, Tulane University (1981)
Student-Centered Learning Environments
Susan Pedersen joined the educational technology faculty in 2000 after completing her doctorate in Curriculum and Instruction at the University of Texas at Austin. She teaches graduate level classes in instructional design and the design of advanced learning applications, including educational videos, games, tutorials, and simulations. Her research focuses on the use of technology to bring student-centered learning approaches, such as problem-based learning and student-directed inquiry, to K-16 environments.
EDTC602. Educational Technology Field Theory
EDTC602. EDUC TECH FIELD THEORY
EDTC602. EDU TECH FIELD THEORY AND PROF
EDTC621. Graphic Communication And Interface Design
EDTC621. GRAPHIC COMM & INTERFACE DSN
EDTC631. Instructional Tv
EDTC641. EDUC GAME DESIGN
EDTC651. TUTORIALS AND SIMULATION
EDTC651. ELEARNING DESIGN AND DEV
EDTC651. Computer Assist Instruct
EDTC654. INSTRUCT DESIGN TECH
EDTC655. Instructional Design II
EDTC684. Professional Intrnshp-inabsentia
EDTC684. Professional Internship
EDTC684. PROF INTERNSHIP
EDTC685. DIRECTED STUDIES
EDTC685. Directed Studies
EDTC689. SPECIAL TOPICS IN
EPSY684. Profess Internship
EPSY685. Directed Studies
FORMER DOCTORAL STUDENTS
David Sean Sweeney (Summer 2018)
Shemesha Shenay Thomas (Spring 2016)
Martha Green (Spring 2011)
Robbie Fitzpatrick (Summer 2010)
Hui-Ling Wu (Spring 2010)
Kathryn Seifert (Summer 2008)
Hye Jeong Kim (Spring 2008)
Saniye Bulu (Spring 2008)
Abdurrahman Arslanyilmaz (Summer 2007)
Yakut Gazi (Spring 2007)
Chun-Ying Chen (Fall 2003)
Books and Monographs
Gazi, Y. & Pedersen, S. (2008). Discourse indicators of culture in online courses: Designing learning environments for global success. Germany: VGM Verlag Publishing.
*Pedersen, S. & Irby, T. (2014). The VELscience project: Middle schoolers19 engagement in student-directed inquiry within a virtual environment for learning. Computers & Education, 71, 33- 42
Bulu, S. T. & Pedersen, S. (2012). Supporting problem-solving performance in a hypermedia learning environment: The role of students' prior knowledge and metacognitive skills. Computers in Human Behavior (28), 1162-1169
*Chen, C. Y., Pedersen, S. (2012). Learners' internal management of cognitive processing in online learning. Innovations in Education and Teaching International, 49(4), 363-373
Chen, C. Y., Pedersen, S. & Murphy, K. (2012). The influence of perceived information overload on student participation and knowledge construction in computer-mediated communication. Instructional Science, online first
Kim, H., Miller, H. R., Herbert, B., Pedersen, S., & Loving, C. (2012). Using a wiki in a scientist-teacher professional learning community: Impact on teacher perception changes. Journal of Science Education and Technology, 21(4), 440-452
Kim, H., Pedersen, S. & Baldwin, M. (2012). Improving user satisfaction via a case-enhanced e-learning environment. Education + Training 54(2/3), 204  218
Kim, H., Miller, H. R., Herbert, B., Pedersen, S., & Loving, C.C. (2011). Using a wiki in a scientist-teacher professional learning community: Impact on teacher perception changes. Journal of Science Education and Technology
Kim, H., & Pedersen, S. (2011). Advancing young adolescents' hypothesis-development performance in a computer-supported and problem-based learning environment. Computers & Education, 57(2), 1780 - 1789
*Wu, H. L. & Pedersen, S. (2011). Integrating computer- and teacher-based scaffolds in science inquiry. Computers & Education, 57(4), 2352-2363
Arslanyilmaz, A. & Pedersen, S. (2010) Enhancing negotiation of meaning through authentic subtitled videos. Turkish Online Journal of Educational Technology (TOJET), 9(2), 64-77
*Arslanyilmaz, A. & Pedersen, S. (2010). Improving language production through similar subtitled task videos in an online TBLL environment. Language Teaching Research, 14(4)
Bulu, S. T. & Pedersen, S. (2010). Scaffolding middle school students' content knowledge and ill-structured problem solving in a problem-based hypermedia learning environment. Educational Technology Research and Development 58(5), 507 -- 530
*Chen, C. Y., Pedersen, S. & Murphy, K. (2010). Perceived information overload in asynchronous computer-mediated communication. Educational Technology and Society.
*Kim, H., & Pedersen, S. (2010). Young adolescents' metacognition and domain knowledge as predictors of hypothesis-development performance in a computer-supported context. Educational Psychology, 30(5), 565 - 582
Pedersen, S., Arslanyilmaz, A., & Williams, D. (2007). Teachers'' assessmet-related local adaptations of a problem-based learning environment. Educational Technology Research and Development.
Samsonov, P., Pedersen, S., & Hill, C. (2006). Using problem-based learning software with at-risk students: A case study. Computers in the Schools, 23(1), 111-124.
Knight, S. L., Pedersen, S. & Peters, W. (2004). Connecting the university with a professional development school: Pre-service teachers' attitudes toward the use of compressed video. Journal of Technology and Teacher Education, 12(1), 139-154.
Pedersen, S. & Williams, D. (2004). A comparison of assessment practices and their effects on learning and motivation in a student-centered learning environment. Journal of Educational Multimedia and Hypermedia, 13(3), 283-306.
Pedersen, S. (2003). Effect sizes and "what if" analyses as supplements to statistical significance tests. Journal of Early Intervention, 25(4), 310-319.
Pedersen, S. (2003). Motivational orientation in a problem-based learning environment. Journal of Interactive Learning Research, 14(1), 51-77.
Pedersen, S. & Liu, M. (2003). Teachers' beliefs about issues in the implementation of a student-centered learning environment. Educational Technology Research and Development. 51(2), 57-76.
Liu, M, Williams, D., & Pedersen, S. (2002). Alien Rescue: A problem-based hypermedia learning environment for middle school science. Journal of Educational Technology Systems, 30(3), 255-270.
Pedersen, S., & Liu, M. (2002). The effects of modeling expert cognitive strategies during problem-based learning. Journal of Educational Computing Research, 26(4), 353-380.
Pedersen, S., & Liu, M. (2002). The transfer of problem-solving skills from a problem-based learning environment: The effect of modeling an expert's cognitive processes. Journal of Research on Technology in Education, 35(2), 303-320.
Pedersen, S., Liu, M., & Williams, D., (2002). Alien Rescue: Designing for student-centered learning. Educational Technology, 42(5), 11-14.
Liu, Min, Jones, Colleen, & Pedersen [Hemstreet], Susan (1998). Interactive multimedia design and production processes. Journal of Research on Computing in Education, 30(3), 254-280.
Liu, M. & Pedersen, S. (1998). The effect of being hypermedia designers on elementary school students' motivation and learning of design knowledge. Journal of Interactive Learning Research, 9(2), 155-182.
Williams, D., Pedersen, S., & Liu, M. (1998). An evaluation of the use of problem-based learning software by middle school students. Journal of Universal Computer Science, 4(4), http://www.iicm.edu/jucs_4_4/an_evaluation_of_the.
Other Publications and Presentations
Joshi, S. & Pedersen, S. (2016). There19s an app for that: Simulations for energized learning. Teacher, 10(4), 14-16
BIMcraft: BIM-Game Integration to Enhance Undergraduate Students'Building Information Modeling (BIM) Learning in STEM Disciplines
IUSE-EHR: Engaging ECE and ESET Undergraduates in Digital Systems with Video Game based Cyberlearning (ENGAGE-DS)
Strategies: Automation Moves You  Automated System Integration Experiences for Career and Technical Education Students
PESCA: Building a bio-behavioral lab for research and education in human development and learning
An Adaptive Platform for K-3 STEM Educational and Social Emotional Gaming Strategies
Transforming Undergraduate Learning in Digital Systems in Texas (TX DS)
An Adaptive Platform for K-3 STEM Educational and Social Emotional Gaming Strategies
CCLI: Enhancing Learning in Digital Systems Using Video Games
CCLI: Enhancing Learning in Digital Systems Courses with Video Games
Science Education Partnership to Improve Representation, Argumentation and Learning (SPIRAL)
Engaging Middle School Students in Student Directed Inquiry through Virtual Environments for Learning
Track 1, GK 12: Building Understanding Through Research Partnerships and IT
NIRT: Diffusing Levitated Nanoparticles as Direct Probes of Single, Ensemble, and Combinatorial Protein Interactions
Career: A Model for the Collaboration of Scientists, Educators, and Instructional Designers for the Research-Based Design of Virtual Environments to Support Student Inquiry
Consortium for Higher Education Exchange in Instructional and Information Technologies
PASS-PORT: An Electronic Professional Accountability System for Teacher Education
Adobe Design Achievement Award. Rigglefish won 1st place in Interactive Meida in Education Category. (2011)
Consulting Editor. Educational Technology Research and Development (2001)
Chair, CEHD Faculty Advisory Committee (2017)
Ed Tech. Clinical Assistant Professor Search Comtt. Chair. (2013)
Post Tenure Review Committee for EPSY (2015)